Plan a lesson
Prepare access, equipment and an observable learning result.
Before students arrive
- Check roles, the class and available seats; prepare accurate student emails.
- Try the exercise on the same type of computer and connection.
- Open the required tool and load its dependencies in advance.
- For hardware, check assembly, mounting, clear working space and the correct power supply.
- Publish the assignment and check that students can access any prerequisite module.
Example 45-minute lesson
| Time | Activity |
|---|---|
| 5 minutes | Goal, safety and sign-in checks. |
| 10 minutes | Demonstrate one technique virtually. |
| 20 minutes | Independent work and progress observation. |
| 10 minutes | Submit results, discuss errors and finish safely. |
This is an example schedule, not the duration of Lab modules. Adapt it to age, preparation and equipment.
Success criterion
Describe an observable action: for example, the student selects a virtual connection, changes a pose and explains how it differs from a physical arm. Opening a lesson does not demonstrate understanding. Use a homework answer and teacher feedback for written evidence.
Controls
| Button or field | Action and result |
|---|---|
| Before class: open the tool | Load dependencies, connect using Virtual and perform the chosen action. Check that the expected result is visible. |
| Demonstration: Presentation → link | Invite students, demonstrate one technique and explain the start button, parameters and how to finish. |
| Practice: Pen | Give control to one student and ask them to explain the action and result. Then take control back. |
| Check: Teaching → Students | Compare step and module progress without treating it as an assessment of the practical result. |
| Submission: Homework → New assignment | Describe the result to be assessed and submission method, then select recipients and publication. |
| Feedback: Review | Accept the answer or return it with a specific correction. Finish by ending the presentation and current tool operations. |
Example practice: a student creates two different points, starts Play in simulation, stops Loop with Stop and exports JSON. This checks completion of a sequence rather than merely opening the catalog.